✨ Magic System
The magic system in Ashes of Velsingrad is designed to be both a source of power and a dangerous temptation. It blends classical elemental magic with the dark and corrupting forces of the Curse, forcing players to carefully weigh their choices.
🌌 Core Principles of Magic
Magic as a Double-Edged Sword
Magic in Velsingrad is not just a tool; it is a force tied to the Curse, a malevolent energy that corrupts the land and its people. Every spell cast by Kaelen and certain companions may come at the cost of corruption, sanity, or loyalty.
Schools of Magic
There are six primary schools of magic, each with its own strengths, weaknesses, and thematic style:
- Fire – Destruction, area-of-effect damage, and burning status.
- Water – Healing, freezing, and battlefield control.
- Earth – Defense, terrain manipulation, and crowd control.
- Air – Lightning, mobility, and precision.
- Light – Protection, cleansing curses, and buffs.
- Darkness – Debuffs, fear, lifesteal, and summoning.
🔮 Spellcasting Mechanics
Mana and Stamina
- Mana (MP): Consumed by most magical spells.
- Stamina (SP): Required for hybrid abilities that mix physical and magical effects.
- Corruption Points (CP): Accumulate when using dark or cursed spells. At high CP, Kaelen risks triggering Corruption Surges (uncontrollable magical outbursts).
Spell Levels
Each school of magic is divided into three tiers:
- Apprentice – Basic spells (e.g., Firebolt, Minor Heal).
- Adept – Intermediate control spells (e.g., Fire Wall, Ice Prison).
- Master – Devastating ultimate abilities (e.g., Meteor Storm, Blackened Sun).
Casting Phases
Casting a spell requires:
- Targeting Phase: Selecting a target or area.
- Channeling Phase: Some spells require multiple turns to charge.
- Execution Phase: The spell is unleashed, with potential side effects if interrupted.
🕯️ Corruption System
Corruption Thresholds
Using Darkness magic or invoking the Curse increases Kaelen’s corruption level:
- 0-25%: No penalties.
- 26-50%: Light magic effectiveness decreases by 10%.
- 51-75%: Random dark magic surges (unintended effects).
- 76-100%: Kaelen risks Losing Control, triggering a "Feral Corruption State" where he attacks allies and enemies indiscriminately.
Cleansing Corruption
- Light Magic: Certain spells cleanse corruption.
- Sanctuaries: Special locations can purify the soul at a narrative cost.
- Sacrifices: Offering life energy (HP) or morale to lower corruption.
🧩 Elemental Interactions
Magic can interact dynamically with the environment and other spells:
Interaction | Effect |
---|---|
Fire + Oil | Ignites the area, dealing extra burning damage. |
Water + Lightning | Electrifies water, damaging all units standing in it. |
Ice + Fire | Melts ice terrain, creating mud that slows movement. |
Earth + Air | Creates dust storms, reducing visibility. |
📜 Example Spells
Fire School
- Firebolt (Apprentice): Single-target fire damage.
- Flame Surge (Adept): Creates a wall of fire that burns for 3 turns.
- Meteor Storm (Master): Calls down meteors over a wide area.
Water School
- Minor Heal (Apprentice): Restores a small amount of HP.
- Ice Prison (Adept): Freezes enemies for 1 turn.
- Tidal Wave (Master): Pushes enemies back and deals water damage.
Darkness School
- Drain Life (Apprentice): Steals HP from a target.
- Fear Wave (Adept): Reduces enemy morale, causing panic.
- Blackened Sun (Master): Creates an eclipse, dealing AoE curse damage and reducing accuracy.
🧙 Character Magic Specializations
Kaelen Voss
Kaelen's magic is heavily influenced by the Curse:
- Can access all schools, but dark magic grows stronger as corruption rises.
- At high corruption, unique "forbidden" spells unlock.
Companion Mages
Each mage companion specializes in one or two schools:
- Lyra, the Frost-Seer: Water + Air control.
- Elandor, the Ashbinder: Fire + Darkness.
- Seraphine, the Lightbearer: Light + Earth healing/support.
🎭 Role of Magic in the Narrative
Magic is deeply tied to the storytelling and moral choices:
- Excessive use of dark magic affects companions’ loyalty (some may leave or betray Kaelen).
- Entire factions react to how much Kaelen relies on the Curse (e.g., Inquisition hunts him more aggressively).
- Special narrative events trigger when mastering certain schools, unlocking unique endings.
🏆 Advanced Magic Strategies
- Elemental Chains: Combine spells across schools for devastating effects (e.g., freeze enemies with water, then shatter them with earth).
- Environmental Control: Alter terrain to gain tactical advantages.
- Sacrificial Power: Channel corruption to cast ultimate spells earlier, but risk losing control.
"Magic is not light or dark by nature—it is the hand that wields it, and the heart that shapes it."
— Seraphine, the Lightbearer