Namespace AshesOfVelsingrad.systems
Classes
- CellInformation
Represents the information for a single grid cell in the map, including its coordinates, ground type, walkability, and the unit occupying it.
- MapSystem
Base class for all playable maps in the game.
- SkillSystem
Base class for all skills available in the game.
- UnitSystem
Base class for all units in the tactical grid-based system. Handles stats, movement, effects, and Godot integration.
Enums
- CellType
Enumeration of every cell type available in the game.
- EffectType
Defines the type of effect a skill applies when used.
- MagicType
Represents the elemental type of a skill.
- TargetTypes
Defines the targeting pattern of a skill.
- UnitType
Represents the different unit archetypes in the game.