Table of Contents

Class Map1

Namespace
AshesOfVelsingrad
Assembly
Ashes of Velsingrad.dll
[ScriptPath("res://scripts/data/Map1.cs")]
public sealed class Map1 : MapSystem, IDisposable
Inheritance
GodotObject
Node
Node3D
GridMap
Map1
Implements
Inherited Members
GridMap.InvalidCellItem
GridMap.SetNavigationMap(Rid)
GridMap.GetNavigationMap()
GridMap.GetCellItem(Vector3I)
GridMap.GetCellItemOrientation(Vector3I)
GridMap.GetCellItemBasis(Vector3I)
GridMap.GetOrthogonalIndexFromBasis(Basis)
GridMap.LocalToMap(Vector3)
GridMap.MapToLocal(Vector3I)
GridMap.ResourceChanged(Resource)
GridMap.Clear()
GridMap.GetUsedCells()
GridMap.GetMeshes()
GridMap.GetBakeMeshes()
GridMap.ClearBakedMeshes()
GridMap.MeshLibrary
GridMap.PhysicsMaterial
GridMap.CellSize
GridMap.CellOctantSize
GridMap.CellCenterX
GridMap.CellCenterY
GridMap.CellCenterZ
GridMap.CellScale
GridMap.CollisionLayer
GridMap.CollisionMask
GridMap.CollisionPriority
GridMap.BakeNavigation
GridMap.CellSizeChanged
GridMap.Changed
Node3D.NotificationTransformChanged
Node3D.NotificationEnterWorld
Node3D.NotificationExitWorld
Node3D.NotificationVisibilityChanged
Node3D.NotificationLocalTransformChanged
Node3D.GetGlobalTransformInterpolated()
Node3D.GetParentNode3D()
Node3D.IsScaleDisabled()
Node3D.GetWorld3D()
Node3D.ForceUpdateTransform()
Node3D.UpdateGizmos()
Node3D.AddGizmo(Node3DGizmo)
Node3D.GetGizmos()
Node3D.ClearGizmos()
Node3D.ClearSubgizmoSelection()
Node3D.IsVisibleInTree()
Node3D.Show()
Node3D.Hide()
Node3D.IsLocalTransformNotificationEnabled()
Node3D.IsTransformNotificationEnabled()
Node3D.GlobalScale(Vector3)
Node3D.GlobalTranslate(Vector3)
Node3D.ScaleObjectLocal(Vector3)
Node3D.TranslateObjectLocal(Vector3)
Node3D.Translate(Vector3)
Node3D.Orthonormalize()
Node3D.SetIdentity()
Node3D.ToLocal(Vector3)
Node3D.ToGlobal(Vector3)
Node3D.Transform
Node3D.GlobalTransform
Node3D.Position
Node3D.Rotation
Node3D.RotationDegrees
Node3D.Quaternion
Node3D.Basis
Node3D.Scale
Node3D.RotationEditMode
Node3D.RotationOrder
Node3D.TopLevel
Node3D.GlobalPosition
Node3D.GlobalBasis
Node3D.GlobalRotation
Node3D.GlobalRotationDegrees
Node3D.Visible
Node3D.VisibilityParent
Node3D.VisibilityChanged
Node.NotificationEnterTree
Node.NotificationExitTree
Node.NotificationMovedInParent
Node.NotificationReady
Node.NotificationPaused
Node.NotificationUnpaused
Node.NotificationPhysicsProcess
Node.NotificationProcess
Node.NotificationParented
Node.NotificationUnparented
Node.NotificationSceneInstantiated
Node.NotificationDragBegin
Node.NotificationDragEnd
Node.NotificationPathRenamed
Node.NotificationChildOrderChanged
Node.NotificationInternalProcess
Node.NotificationInternalPhysicsProcess
Node.NotificationPostEnterTree
Node.NotificationDisabled
Node.NotificationEnabled
Node.NotificationResetPhysicsInterpolation
Node.NotificationEditorPreSave
Node.NotificationEditorPostSave
Node.NotificationWMMouseEnter
Node.NotificationWMMouseExit
Node.NotificationWMWindowFocusIn
Node.NotificationWMWindowFocusOut
Node.NotificationWMCloseRequest
Node.NotificationWMGoBackRequest
Node.NotificationWMSizeChanged
Node.NotificationWMDpiChange
Node.NotificationVpMouseEnter
Node.NotificationVpMouseExit
Node.NotificationWMPositionChanged
Node.NotificationOsMemoryWarning
Node.NotificationTranslationChanged
Node.NotificationWMAbout
Node.NotificationCrash
Node.NotificationOsImeUpdate
Node.NotificationApplicationResumed
Node.NotificationApplicationPaused
Node.NotificationApplicationFocusIn
Node.NotificationApplicationFocusOut
Node.NotificationTextServerChanged
Node.NotificationAccessibilityUpdate
Node.NotificationAccessibilityInvalidate
Node.GetNode<T>(NodePath)
Node.GetNodeOrNull<T>(NodePath)
Node.GetOwner<T>()
Node.GetOwnerOrNull<T>()
Node.GetParent<T>()
Node.GetParentOrNull<T>()
Node._EnterTree()
Node._GetAccessibilityConfigurationWarnings()
Node._GetConfigurationWarnings()
Node._GetFocusedAccessibilityElement()
Node._Input(InputEvent)
Node._ShortcutInput(InputEvent)
Node._UnhandledInput(InputEvent)
Node._UnhandledKeyInput(InputEvent)
Node.PrintOrphanNodes()
Node.GetOrphanNodeIds()
Node.RemoveChild(Node)
Node.HasNode(NodePath)
Node.GetNode(NodePath)
Node.GetNodeOrNull(NodePath)
Node.GetParent()
Node.HasNodeAndResource(NodePath)
Node.GetNodeAndResource(NodePath)
Node.IsInsideTree()
Node.IsPartOfEditedScene()
Node.IsAncestorOf(Node)
Node.IsGreaterThan(Node)
Node.GetPath()
Node.RemoveFromGroup(StringName)
Node.IsInGroup(StringName)
Node.GetGroups()
Node.PrintTree()
Node.PrintTreePretty()
Node.GetTreeString()
Node.GetTreeStringPretty()
Node.GetPhysicsProcessDeltaTime()
Node.IsPhysicsProcessing()
Node.GetProcessDeltaTime()
Node.IsProcessing()
Node.IsProcessingInput()
Node.IsProcessingShortcutInput()
Node.IsProcessingUnhandledInput()
Node.IsProcessingUnhandledKeyInput()
Node.CanProcess()
Node.QueueAccessibilityUpdate()
Node.GetAccessibilityElement()
Node.IsDisplayedFolded()
Node.IsProcessingInternal()
Node.IsPhysicsProcessingInternal()
Node.IsPhysicsInterpolated()
Node.IsPhysicsInterpolatedAndEnabled()
Node.ResetPhysicsInterpolation()
Node.CanAutoTranslate()
Node.SetTranslationDomainInherited()
Node.GetWindow()
Node.GetLastExclusiveWindow()
Node.GetTree()
Node.CreateTween()
Node.GetSceneInstanceLoadPlaceholder()
Node.IsEditableInstance(Node)
Node.GetViewport()
Node.QueueFree()
Node.RequestReady()
Node.IsNodeReady()
Node.GetMultiplayerAuthority()
Node.IsMultiplayerAuthority()
Node.RpcConfig(StringName, Variant)
Node.GetNodeRpcConfig()
Node.Rpc(StringName, params Variant[])
Node.UpdateConfigurationWarnings()
Node.CallDeferredThreadGroup(StringName, params Variant[])
Node.SetDeferredThreadGroup(StringName, Variant)
Node.CallThreadSafe(StringName, params Variant[])
Node.SetThreadSafe(StringName, Variant)
Node.Name
Node.UniqueNameInOwner
Node.SceneFilePath
Node.Owner
Node.Multiplayer
Node.ProcessMode
Node.ProcessPriority
Node.ProcessPhysicsPriority
Node.ProcessThreadGroup
Node.ProcessThreadGroupOrder
Node.ProcessThreadMessages
Node.PhysicsInterpolationMode
Node.AutoTranslateMode
Node.EditorDescription
Node.Ready
Node.Renamed
Node.TreeEntered
Node.TreeExiting
Node.TreeExited
Node.ChildEnteredTree
Node.ChildExitingTree
Node.ChildOrderChanged
Node.ReplacingBy
Node.EditorDescriptionChanged
Node.EditorStateChanged
GodotObject.NotificationPostinitialize
GodotObject.NotificationPredelete
GodotObject.NotificationExtensionReloaded
GodotObject.IsInstanceValid(GodotObject)
GodotObject.WeakRef(GodotObject)
GodotObject.Dispose()
GodotObject.ToString()
GodotObject.ToSignal(GodotObject, StringName)
GodotObject._Get(StringName)
GodotObject._GetPropertyList()
GodotObject._IterGet(Variant)
GodotObject._IterInit(Array)
GodotObject._IterNext(Array)
GodotObject._PropertyCanRevert(StringName)
GodotObject._PropertyGetRevert(StringName)
GodotObject._Set(StringName, Variant)
GodotObject._ValidateProperty(Dictionary)
GodotObject.Free()
GodotObject.GetClass()
GodotObject.Set(StringName, Variant)
GodotObject.Get(StringName)
GodotObject.SetIndexed(NodePath, Variant)
GodotObject.GetIndexed(NodePath)
GodotObject.GetPropertyList()
GodotObject.GetMethodList()
GodotObject.PropertyCanRevert(StringName)
GodotObject.PropertyGetRevert(StringName)
GodotObject.GetInstanceId()
GodotObject.SetScript(Variant)
GodotObject.GetScript()
GodotObject.SetMeta(StringName, Variant)
GodotObject.RemoveMeta(StringName)
GodotObject.GetMeta(StringName, Variant)
GodotObject.HasMeta(StringName)
GodotObject.GetMetaList()
GodotObject.HasUserSignal(StringName)
GodotObject.RemoveUserSignal(StringName)
GodotObject.EmitSignal(StringName, params Variant[])
GodotObject.Call(StringName, params Variant[])
GodotObject.CallDeferred(StringName, params Variant[])
GodotObject.SetDeferred(StringName, Variant)
GodotObject.Callv(StringName, Array)
GodotObject.HasMethod(StringName)
GodotObject.GetMethodArgumentCount(StringName)
GodotObject.HasSignal(StringName)
GodotObject.GetSignalList()
GodotObject.GetSignalConnectionList(StringName)
GodotObject.GetIncomingConnections()
GodotObject.Disconnect(StringName, Callable)
GodotObject.IsConnected(StringName, Callable)
GodotObject.HasConnections(StringName)
GodotObject.IsBlockingSignals()
GodotObject.NotifyPropertyListChanged()
GodotObject.CanTranslateMessages()
GodotObject.Tr(StringName, StringName)
GodotObject.GetTranslationDomain()
GodotObject.SetTranslationDomain(StringName)
GodotObject.IsQueuedForDeletion()
GodotObject.CancelFree()
GodotObject.NativeInstance
GodotObject.ScriptChanged
GodotObject.PropertyListChanged

Methods

PlaceUnits(List<UnitSystem>, List<UnitSystem>)

Place every unit in the map.

public override void PlaceUnits(List<UnitSystem> playerUnits, List<UnitSystem> enemyUnits)

Parameters

playerUnits List<UnitSystem>

List of every unit of the player

enemyUnits List<UnitSystem>

List of every enemy on the maps

Remarks

It must be called only for the class initialization.